Cinematics Technical Specialist

13 hours ago


Stockholm, Stockholm, Sweden Electronic Arts Full time
Job Title: Cinematics Technical Designer

About the Role:

We are seeking a highly skilled Cinematics Technical Designer to join our team at Electronic Arts. As a key member of our cinematic team, you will be responsible for designing and implementing visual scripting logic for game entities and rendering processes.

Responsibilities:

  • Collaborate with artists and engineers to create high-quality 3D assets and ensure seamless integration into the game engine.
  • Develop and maintain node-based visual scripting logic for cinematic scenes and game entities.
  • Identify and resolve technical issues in the 3D asset pipeline.
  • Work with partner studios to share technology and best practices.
  • Provide hands-on support to artists and engineers regarding asset performance and validation.

Qualifications:

  • Minimum 3 years' experience in a digital art content creation pipeline, within the video game or film/tv industry with a focus on cinematics.
  • Experience within a game engine (Frostbite, Unreal, Unity, or similar).
  • Experience producing outstanding cinematic assets.
  • Experience with game development frameworks and methodologies.

Bonus Skills:

  • Familiarity with 3D DCC tools such as Autodesk Maya, MotionBuilder, 3dsMax, or Blender.
  • Experience developing custom tools for Digital content creation (DCC).
  • Knowledge of high-level coding language (Python, C#, mel scripting).
  • Experience with version control systems such as Perforce, Git, or Shotgrid (Flow Production Tracking).

About Electronic Arts:

We're a global leader in digital entertainment, and we're passionate about creating games that inspire and delight players around the world. Our team is dedicated to innovation, creativity, and excellence, and we're committed to making a positive impact on our communities and the world at large.



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