Cinematics Technical Designer

1 day ago


Stockholm, Stockholm, Sweden Electronic Arts Full time
Job Title: Cinematics Technical Designer

We are seeking a highly skilled Cinematics Technical Designer to join our team at Electronic Arts. As a key member of our cinematics team, you will be responsible for designing and implementing cinematic experiences that bring our games to life.

Responsibilities:
  • Collaborate with artists and engineers to create high-quality cinematic assets and experiences.
  • Develop and maintain node-based visual scripting logic for game entities and rendering processes.
  • Identify and propose solutions to technical problems and challenges.
  • Work with partner studios to share technology and best practices.
  • Provide hands-on support to artists and engineers regarding asset performance and validation.
Qualifications:
  • Minimum 3 years' experience in a digital art content creation pipeline, within the video game or film/tv industry with a focus on cinematics.
  • Experience within a game engine (Frostbite, Unreal, Unity, or similar).
  • Experience producing outstanding cinematic assets.
  • Experience with game development frameworks and methodologies.
Bonus Skills:
  • Familiarity with 3D DCC tools such as Autodesk Maya, MotionBuilder, 3dsMax, or Blender.
  • Experience developing custom tools for Digital content creation (DCC).
  • Knowledge of high-level coding language (Python, C#, mel scripting).
  • Experience with version control systems such as Perforce, Git, or Shotgrid (Flow Production Tracking).
About Electronic Arts:

At Electronic Arts, we are passionate about creating immersive and engaging experiences for our players. We are committed to fostering a culture of innovation, collaboration, and inclusivity. If you are a motivated and talented individual who is passionate about game development and cinematics, we encourage you to apply for this exciting opportunity.



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