Cinematics Technical Specialist

1 week ago


Stockholm, Stockholm, Sweden Electronic Arts Full time
Job Title: Cinematics Technical Designer

About the Role:

We are seeking a highly skilled Cinematics Technical Designer to join our team at Electronic Arts. As a key member of our cinematic team, you will be responsible for setting up cinematic shots, lookdev scenes, and reusable prefabs. You will also be responsible for reviewing and improving existing node-based visual scripting logic for game entities and rendering processes, and designing and implementing new logic when needed.

Responsibilities:

  • Help set up cinematic shots, lookdev scenes, and reusable prefabs.
  • Review and improve existing node-based visual scripting logic for game entities and rendering processes.
  • Design and implement new logic when needed.
  • Identify technical problems and propose solutions.
  • Adapt to artistic and technical constraints to provide a workflow for cinematic artists on a per project basis.
  • Provide hands-on support to artists and engineers regarding asset performance and validation.
  • Provide feedback to artists and external partners.
  • Review creative process and identify opportunities for tool improvements (per project).
  • Solve technical issues in the 3D asset pipeline.
  • Work with partner studios to share technology and best practices.
  • Work with artists and programmers to create 3D art and ensure assets are integrated at their highest quality.

Qualifications:

  • Minimum 3 years' experience in a digital art content creation pipeline, within the video game or film/tv industry with a focus on cinematics.
  • Experience within a game engine (Frostbite, Unreal, Unity, or similar).
  • Experience producing outstanding cinematic assets.
  • Experience with game development frameworks and methodologies.
  • Experience with real-time workflows and the technical hurdles/limitations associated.

Bonus Skills:

  • Familiarity with 3D DCC tools such as Autodesk Maya, MotionBuilder, 3dsMax, or Blender.
  • Experience developing custom tools for Digital content creation (DCC).
  • Knowledge of high-level coding language (Python, C#, mel scripting).
  • Experience with version control systems such as Perforce, Git, or Shotgrid (Flow Production Tracking).

About Electronic Arts:

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life.

We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.



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