Cinematics Technical Specialist

4 weeks ago


Stockholm, Stockholm, Sweden Electronic Arts Full time

About the Role

We are seeking a highly skilled Cinematics Technical Designer to join our team at Electronic Arts. As a key member of our cinematic team, you will be responsible for setting up cinematic shots, lookdev scenes, and reusable prefabs. You will also be involved in reviewing and improving existing node-based visual scripting logic for game entities and rendering processes, as well as designing and implementing new logic when needed.

Responsibilities

  • Help set up cinematic shots, lookdev scenes, and reusable prefabs.
  • Review and improve existing node-based visual scripting logic for game entities and rendering processes.
  • Design and implement new visual scripting logic when needed.
  • Identify technical problems and propose solutions.
  • Adapt to artistic and technical constraints to provide a workflow for cinematic artists on a per project basis.
  • Provide hands-on support to artists and engineers regarding asset performance and validation.
  • Provide feedback to artists and external partners.
  • Review creative process and identify opportunities for tool improvements (per project).
  • Solve technical issues in the 3D asset pipeline.
  • Work with partner studios to share technology and best practices.
  • Work with artists and programmers to create 3D art and ensure assets are integrated at their highest quality.

Qualifications

  • Minimum 3 years' experience in a digital art content creation pipeline, within the video game or film/tv industry with a focus on cinematics.
  • Experience within a game engine (Frostbite, Unreal, Unity, or similar).
  • Experience producing outstanding cinematic assets.
  • Experience with game development frameworks and methodologies.
  • Experience with real-time workflows and the technical hurdles/limitations associated.

Bonus Skills

  • Familiarity with 3D DCC tools such as Autodesk Maya, MotionBuilder, 3dsMax, or Blender.
  • Experience developing custom tools for digital content creation (DCC).
  • Knowledge of high-level coding languages (Python, C#, mel scripting).
  • Experience with version control systems such as Perforce, Git, or Shotgrid (Flow Production Tracking).

About Electronic Arts

At Electronic Arts, we are passionate about creating innovative and engaging experiences for our players. We are committed to fostering a culture of inclusivity, diversity, and creativity, and we believe that our employees are the key to our success. If you are a motivated and talented individual who is passionate about the video game industry, we encourage you to apply for this exciting opportunity.



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