Technical Cinematics Designer
2 weeks ago
The Cinematics Technical Designer will be responsible for setting up cinematic shots, lookdev scenes, and reusable prefabs. This role requires a strong understanding of visual scripting logic, including reviewing and improving existing node-based logic and designing new logic as needed.
Key Responsibilities:
- Help set up cinematic shots, lookdev scenes, and reusable prefabs.
- Review, improve, and design new visual scripting logic for game entities and rendering processes.
- Identify technical problems and propose solutions.
- Adapt to artistic and technical constraints to provide a workflow for cinematic artists on a per-project basis.
- Provide hands-on support to artists and engineers regarding asset performance and validation.
- Provide feedback to artists and external partners.
- Review the creative process and identify opportunities for tool improvements.
- Solve technical issues in the 3D asset pipeline.
- Work with partner studios to share technology and best practices.
- Work with artists and programmers to create 3D art and ensure assets are integrated at their highest quality.
Requirements:
- Minimum 3 years' experience in a digital art content creation pipeline, within the video game or film/TV industry with a focus on cinematics.
- Experience within a game engine (Frostbite, Unreal, Unity, or similar).
- Experience producing outstanding cinematic assets.
- Experience with game development frameworks and methodologies.
- Experience with real-time workflows and the technical hurdles/limitations associated.
Bonus Skills:
- Familiarity with 3D DCC tools such as Autodesk Maya, MotionBuilder, 3dsMax, or Blender.
- Experience developing custom tools for digital content creation (DCC).
- Knowledge of high-level coding languages (Python, C#, mel scripting).
- Experience with version control systems such as Perforce, Git, or Shotgun (Flow Production Tracking).
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