Senior Software Engineer for Graphics Pipeline

18 hours ago


Stockholm, Stockholm, Sweden Mojang Full time

Mojang Studios is a world-renowned developer of innovative gaming experiences. As a company, we're driven by a passion for creativity, experimentation, and community building.

We believe that play has the power to bring people together, foster imagination, and inspire creativity. Our goal is to create games that are not only engaging but also inclusive and accessible to players from diverse backgrounds.

The Java Platform team at Mojang Studios is responsible for designing, developing, deploying, and maintaining the Java Platform for Minecraft: Java Edition. We're seeking an experienced Graphics Engineer who will play a critical role in developing and optimizing our rendering pipeline for Minecraft: Java Edition.

As a Graphics Engineer on our team, you'll be working with cutting-edge technologies to design, implement, test, and optimize the rendering pipeline and features supporting Minecraft: Java Edition. You'll collaborate closely with other team members to ensure that our codebase remains high-quality, efficient, and scalable.

To succeed in this role, you should have professional experience with common graphics APIs such as OpenGL, DirectX, Vulkan, Metal. You should also be familiar with architecting and evaluating graphics pipelines, as well as profiling graphics workloads using tools like RenderDoc.

In addition to your technical expertise, you should be able to work effectively in a collaborative environment where communication, problem-solving, and adaptability are key. If you have experience working with large codebases, game development (bonus points if you've worked in Java), and trade-offs between technical solutions and project deadlines, that's a plus



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