Graphics Engineer Team Lead

18 hours ago


Stockholm, Stockholm, Sweden Mojang Studios Full time

Company Overview

Mojang Studios is a global community of developers and designers who are passionate about creating engaging experiences for millions of players worldwide. We're a team that values diversity, creativity, and collaboration.

About This Role

This is a full-time position based in Stockholm with a hybrid remote working model that requires you to be onsite 2 days every week. You'll collaborate closely with our studio colleagues in Redmond, USA, and across various disciplines.

Job Description

The Java Platform team is responsible for designing, developing, deploying, and maintaining the Java Platform for Minecraft: Java Edition. As a Graphics Engineer, you will play a critical role in developing and optimizing our rendering pipeline for Minecraft: Java Edition.

Responsibilities

  • Design, implement, test, and optimize the rendering pipeline and rendering features supporting Minecraft: Java Edition.
  • Be involved in designing and improving architecture, code quality, and the Java Edition player experience.
  • Be part of a highly collaborative team and support other team members.

Requirements

To succeed in this role, you should have professional experience in:

  • Working with common graphics APIs such as OpenGL, DirectX, Vulkan, Metal.
  • Architecting and evaluating graphics pipelines, as well as profiling graphics workloads (with RenderDoc or equivalent).
  • Working with graphics-related math such as linear algebra and vector calculus.
  • Working with game development (bonus points if you have worked in Java).

Benefits

At Mojang Studios, we offer a dynamic and inclusive work environment, competitive salaries, and a comprehensive benefits package.



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