Senior Cinematic Technical Lead

1 day ago


Stockholm, Stockholm, Sweden Electronic Arts Full time
Company Overview

Electronic Arts is a renowned leader in the gaming industry, committed to delivering exceptional entertainment experiences that inspire and engage players worldwide.

We believe in fostering a diverse and inclusive environment where creativity thrives, and innovative ideas are encouraged. Our teams collaborate across locations to push boundaries and drive growth.

A career at Electronic Arts offers opportunities for growth, learning, and exploration, with a focus on making a meaningful impact in the gaming world.

Job Description

We're seeking a highly skilled Senior Cinematic Technical Designer to join our team at DICE in Stockholm, Sweden. As a key member of our cinematics pipeline team, you'll play a crucial role in shaping the future of in-engine content creation workflows, focusing on visual storytelling and cinematic productions.

Your expertise will be instrumental in enhancing the efficiency and quality of visual storytelling in our games, working closely with various departments and partnering studios to execute on the technical vision for the cinematic pipeline.

The ideal candidate will have a deep understanding of real-time rendering technologies, traditional film techniques, and experience with Perforce, Jenkins, Jira, and Confluence.

As a Senior Cinematic Technical Designer, you'll be responsible for:

  • Optimizing cinematic content creation workflows, lowering barriers to entry, and simplifying getting to quality.
  • Collaborating with partners to execute on the technical vision for the cinematic pipeline.
  • Maintaining a holistic view of the entire cinematic pipeline from in-engine to DCC.
  • Answering or finding answers to any workflow-related questions from content creators.
  • Creating example content and documenting best practices for cinematic authoring.
  • Collaborating with partners to ensure excellent technical and visual quality across all cinematics.
  • Capturing and creating real-world, validated lighting environments for use in-engine and DCC.
  • Consulting and supporting 3D and VFX artists with content validation workflows between in-engine and DCC.
  • Setting up automation to facilitate creative and technical reviews for in-engine content.
Required Skills and Qualifications

To be successful in this role, you'll need:

  • Multiple years of experience as a technical leader in a cinematics domain, with shipped titles from the AAA space.
  • Strong proficiency working in video game editors (Frostbite, Unreal, Unity etc.).
  • Ability to work with game-logic using visual scripting.
  • Understanding of traditional film techniques.
  • Deep understanding of real-time rendering technologies in a PBR engine, with the ability to create photoreal lighting environments from scratch including post-processing and color management.
  • Experience with Perforce, Jenkins, Jira, and Confluence.
  • Excellent verbal, written, and visual communication skills and experience with effective feedback for internal and external partners.
  • Self-driven with strong leadership skills to lead and support a large number of artists toward a singular vision.
Benefits

We offer a comprehensive benefits package, including physical, emotional, financial, career, and community wellness programs to support a balanced life.

This includes paid time off, new parent leave, and free games, among other perks.

We value adaptability, resilience, creativity, and curiosity, and empower our teams to do great work and pursue opportunities for growth.

About Us

Electronic Arts is an equal opportunity employer. We celebrate diversity and inclusion, and welcome applicants from all backgrounds.

We take a holistic approach to hiring, considering a range of factors beyond technical skills, including passion, creativity, and cultural fit.



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