Senior Sound Designer
2 weeks ago
10 Chambers is a fully funded scale-up game studio backed by Tencent and based in the beautiful city of Stockholm, Sweden. We are an ambitious, creative, and collaborative team with a lifelong love for games.
We are now working on our next project, a cooperative heist FPS in a sci-fi setting with techno-thriller vibes: Den of Wolves. The game is originated and directed by Ulf Andersson, the game designer of Payday the Heist & PAYDAY 2.
We are looking for a full-time, on-site Senior Sound Designer who is passionate about sound design and sound implementation and has a strong sense of quality.
You will be responsible for all aspects of sound design in our productions: Designing, gathering, editing, processing and mixing sounds, as well as working with programmers to integrate the sound triggering and behavior in our games. You will also put sounds to – and mix – any trailers we create in-house.
You will work closely with other teams to ensure that the audio design lines up with the vision for the game as a whole. You will help create and maintain the sound design visions and systems for Den of Wolves.
What you will do
- Record, design, edit, process and mix sounds in Reaper for the game, as well as external trailers and other marketing media.
- Create and implement complex dynamic audio systems in Wwise and Unity using graphs and proprietary in-house tools.
- Take ownership in ensuring that audio systems, Wwise implementation and optimization meet the technical requirements of the project.
- Ensure technical optimization and alignment of sound effects with game themes.
- Collaborate closely with other departments to support the game's overall vision.
- Document, organize and quality-assure sound design and processes.
- Keep the Wwise project and audio libraries organized.
Required qualifications
- Complete the initial sound test – see instructions under the headline "Essential application details" below.
- 6+ years of experience as a professional game sound designer, working full cycle on at least one FPS and/or 3rd person 3D game with swiveling camera.
- Have a strong ability to be self-directing, work independently, and adapt to an agreed-upon sound design style.
- Full proficiency in Reaper.
- Be proficient in Audiokinetic Wwise and be able to adapt to an established Wwise structure.
- Be collaborative and have a strong ability to communicate with other dev team members.
- Excellent command of spoken and written English (Swedish is not a requirement).
Bonus qualifications
- Experience with Dolby Atmos and 3D object-based mixing.
- Experience with sound design on multi-platform title(s).
- Experience with field recordings.
Essential application details
As you submit your application, you will automatically be sent an e-mail containing an audio file and a PDF file with instructions regarding the essential application test. If you do not receive an e-mail immediately, please check your spam filter.
You can take as much time as you want with the test (it's not a speed test), but we expect you to submit your assignment no later than three days after receiving it.
The position is on-site in our Stockholm office, meaning you need to live in (or be willing to relocate to) Stockholm, Sweden. We will be happy to assist with the relocation.
Why join 10 Chambers?
- Be part of an ambitious team which also practices proper work-life balance and adheres to the motto "you must also enjoy the journey"
- Learn as part of a collaborative team and grow with a fast-expanding company.
- Generous health benefits.
- Opportunity to make a real difference to the success of 10 Chambers.
About us
We want an open and inclusive work environment where everybody is valued, feels safe, is treated equally and with respect. At 10 Chambers we welcome everyone regardless of gender, transgender identity or expression, ethnicity, religion or other belief, disability, sexual orientation, or age. Today our team consists of 20+ different nationalities. The office language is English.
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