Technical Animator

7 months ago


Stockholm, Sweden Ubisoft Full time

Job Description

Are you passionate about breathing life into a brand-new game universe with your technical prowess? Do you possess the skills to support a distinctive animation style and integrate seamless animations into our cutting-edge engine? If so, this opportunity is calling your name

We’re on the hunt for a resourceful Technical Animator to come aboard and play a pivotal role in working hands-on to develop and implement our animation capabilities, pipeline, and maintain our animation framework. By harnessing the power of Ubisoft Scalar, you’ll be at the forefront of making gameplay more interesting through animations that’s never been seen before.

What you will be doing:

Work with Snowdrop’s animation pipeline and animation systems to support a fun and compelling gameplay experience. Define and create the best rigs (biped and quadruped), skinning, control interfaces, tools, and workflows to support animation- and art direction. Implement dynamics, cloth, and hair animation. Create state machines in the game engine. Create and foster a prospering culture within the team and the studio. Ensure a productive internal workflow and maintain relationships with external partners. Collaborate with Gameplay Animators, Leads, Directors, and cross-functional team as the go to person for all tech animation questions and needs.

We are striving toward increased diversity and want you to grow with us on this journey. So please don’t shy away even if you don’t tick all the boxes below. We are offering you larger questions to answer and new areas to investigate. Here you will be presented with an environment where you feel you can be heard and enthusiastic about your job and the industry at large.

Qualifications

We would love if you:

Understand what animation needs that might be required throughout the full game development cycle. Love gameplay animation and can contribute to meetings and discussions on the topic with any game dev craft. Understand the engine workflow and developing tools with digital content creation (DCC) software. Experience with production process and animation principles. Have an artistic and technical eye for anatomy and body mechanics. Working knowledge of rigging, animation systems, IK and state machines. Worked with controllers and/or scripting and/or animation DCC.

This is a rare and exciting opportunity to join a leading organization in developing more interesting game worlds. You will be part of a passionate and collaborative team and receive market-based compensation while having the opportunity to grow and develop your skills and career. If you are ready to take this on, send us your CV together with your reel and tell us how you are a perfect fit for the role.



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