Software Engineer

3 days ago


Stockholm, Stockholm, Sweden Electronic Arts Full time 90,000 - 120,000 per year
General Information

Locations: Stockholm, Stockholm County, Sweden

Role ID

211618

Worker Type

Regular Employee

Studio/Department

CT - Frostbite

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Frostbite is EA's proprietary game engine. Its versatile technology power creation on some of the world's most iconic and visually stunning games, including titles from EA Sports and Battlefield. Frostbite provides a unified platform that empowers developers to create hyper-realistic worlds, intricate gameplay, and lifelike animations with unmatched speed and quality.

The Role

As Software Engineer at Frostbite, reporting to a Manager of Engine Development, you will contribute to Frostbite's goals of transforming software engineering and quality processes with the power of generative AI, agents and context engineering. You will collaborate with other engineers and technical leaders, and you will roll out solutions to hundreds of engine and game developers, resulting in better games.

Responsibilities

  • You will develop AI-based foundations and services that allow the Frostbite community to benefit from agentic developer workflows.
  • You will provide secure and scalable solutions for all stages of the software development lifecycle, including spec-driven coding, validation and releasing.
  • You will pilot new AI capabilities to assess their impact on developer efficiency and quality.

Qualifications

  • 4+ years of job experience in a hands-on coding role using languages like Python, C# or C++.
  • 1+ years of experience using generative AI software engineering solutions such as GitHub CoPilot.
  • Proficiency in good development practices (version control, code reviews) and validation (static code analysis, unit testing, CI/CD pipelines).

Bonus but not mandatory

  • Experience with ML, GenAI and LLM concepts and technologies like knowledge graphs, vector databases, context engineering, MCP, LangChain, or RAG.
  • Experience with observability of large data-driven services.
  • Experience cloud infrastructure providers like Azure.
  • Familiarity with game development processes.

This is a hybrid remote/in-office role. #LI-Hybrid

About Electronic Arts

We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.



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