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Game Engine Architect Lead
6 days ago
Unannounced Project: Game Engine Technical Director
The role of Game Engine Technical Director involves leading the project engine team in developing and maintaining new and existing technology. This entails ensuring seamless knowledge sharing between productions, including staying up-to-date with major engine updates.
Malmö or Stockholm, Sweden, offers a permanent position with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy.
Key Responsibilities:
- Collaborate with your team to drive technological evolution that benefits game developers and projects.
- Work with other Ubisoft studios and external partners to share knowledge and identify suitable technologies for adoption.
- Maintain coding standards, efficient practices, and assess technical infrastructure needs.
- Stay informed about technological advancements and market trends to define best practices.
Requirements:
- Experience in at least one full AAA videogame production, in a supervising role (Director, Lead).
- Professional experience in supervising/directing a team.
- Ability to clearly articulate and communicate vision and strategy.
- Extensive experience in developing, debugging, and optimizing tools and technology for AAA game engines & infrastructure or interactive real-time simulations.
- Proficiency in C++ programming language.
- Finding optimal solutions to complex problems, considering stakeholder needs.
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