Game Audio Specialist

2 days ago


Stockholm, Stockholm, Sweden Starbreeze Full time
Company Overview

At Starbreeze, we're passionate about crafting immersive gaming experiences that bring people together. With a legacy of innovative titles like PAYDAY and an exciting new project set in the world of Dungeons & Dragons, we're dedicated to pushing the boundaries of cooperative gaming. Our mission is to create vibrant games that offer endless replayability, allowing players to forge their own stories and adventures together.

Salary and Benefits

We offer competitive salaries with annual reviews, generous occupational pension, and referral bonuses. Additionally, our comprehensive benefits package includes private medical insurance, an annual wellness benefit, and 30 days of paid vacation. You'll also enjoy unique perks such as free monthly office massages, weekly DnD club, and other fun activities that make working at Starbreeze a truly special experience.

Job Description

As a Senior Sound Designer on our Project Baxter team, you'll play a key role in shaping the audio experience for our upcoming cooperative action game set in the world of Dungeons & Dragons. Your primary responsibility will be to design and produce original audio content that delivers gameplay immersion and elevates the player experience. This will involve collaborating closely with the audio team to create high-quality, innovative soundscapes through creative and technical excellence. You'll also work closely with the narrative department to ensure that the style and tone of VO scripts and character designs align with the game's vision.

Key Responsibilities

1. Design and produce original audio content that immerses players in the game world
2. Collaborate with the narrative department to ensure consistent tone and style across all audio assets
3. Cast, direct, and record voice actors to bring characters to life
4. Champion audio direction and advocate for exceptional sound quality throughout the project
5. Work closely with design, narrative, art, animation, and programming teams to provide input and direction on interactive sound, VO, and music
6. Proactively identify and solve potential audio-related issues to ensure timely feature delivery
7. Develop and maintain efficient audio workflows and pipelines
8. Drive the development of features and systems based on creative vision and current needs
9. Implement audio assets using Wwise, Unreal Engine, and proprietary tools
10. Mentor junior sound designers and contribute to the growth and development of the team

Requirements and Qualifications

1. Solid experience as a sound designer in game development
2. Passionate about delivering exceptional audio experiences and committed to a cross-discipline, playtest-driven development environment
3. Strong knowledge of Wwise and competence with Unreal Blueprints
4. Fluency with common digital audio workstations (DAWs) and a solid understanding of game audio, platform limitations, and performance optimization
5. Experience with studio and field recording, signal flow, processing, and mixing
6. Comprehensive knowledge of sound design and all stages involved in delivering a crafted aural experience in-game

Interview Process

Our interview process typically consists of four video calls with different members of our team. These calls will give you the opportunity to discuss your qualifications, showcase your skills, and learn more about our company culture. We strive to make our interview process as inclusive and accessible as possible, so please don't hesitate to reach out if you require any accommodations or have any questions.

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