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Audio AI Expert for Game Development
1 day ago
**Job Description**: As a Research Scientist at SEED, you will:
- Bring new ideas, discuss, research, and implement solutions to solve some of the most complex game audio challenges to create differentiation for EA.
- Develop novel machine learning applications for audio creation and real-time use cases in games.
- Build demos that showcase such novel applications of machine learning.
- Deliver technology from the R&D workbench into products at EA, in partnership with game teams and central technology groups.
- Collaborate with other developers at SEED on projects where your unique expertise will create novelty across SEED's projects that live at the intersection of many domains.
- Collaborate with game teams and central technology groups to understand their requirements better and bring expertise in overlapping areas.
- Share your work through publications, open-sourcing, and speaking at conferences.
**Requirements**: A degree in computer science, machine learning, artificial intelligence, or any other relevant field. 3+ years of experience researching and applying traditional or machine learning-based AI techniques for the purpose of real-time applications, for games, or in other relevant fields.
You should have Python programming experience with ML frameworks like PyTorch or TensorFlow and be familiar with real-time programming languages such as C, C++, or C#. Experience with some CSPs, including AWS, Azure, Databricks, or Google Cloud is also required.
We value teamwork and collaboration, so you should work well within a team and want to collaborate with other researchers, engineers, artists, and designers. Having publications, presentations, or related artifacts in AI or a relevant field would be an asset.
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