Procedural Terrain Artist

5 days ago


Stockholm, Stockholm, Sweden TN Sweden Full time

At TN Sweden, we're looking for a skilled Terrain Procedural Specialist to join our team. As a key member of our Technical Art department, you'll play a vital role in developing innovative procedural systems and tools for our game teams.

About the Role
  • You will collaborate closely with engineers, product owners, and game teams to design and implement efficient and effective procedural solutions for our terrain and landscape features.
  • Work with our content team to create technical demos and documentation that showcase our procedural capabilities and educate our community.
  • Advise and mentor other Technical Artists and Designers across EA studios on best practices and workflows for procedural art.
Requirements
  • Minimum 5+ years of experience in game development or film industry, with a focus on open-world and terrain procedural world building.
  • Experience creating complex procedural solutions and algorithms in a game or film production environment.
  • Proficiency in working with terrain tools within a game engine or external software (Quadspinner Gaea, World Machine, World Creator, etc.).
  • Expertise in shader authoring through HLSL or node scripting.
  • A proven track record of shipping multiple games or projects within relevant industries.
Bonus Requirements
  • Experience mentoring and guiding others in achieving their best through game development tools.
  • Comfortable working with a variety of content creation tools within a game engine.
  • Familiarity with Lua, Python, or other scripting languages.
  • Ability to build strong relationships with multiple teams and individuals globally.
  • Experience using Maya, Substance, or other digital content creation tools.


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