Senior Technical Artist
6 days ago
If you're looking to make the best co-op games in the world, you've come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. Our games are not for everyone. Are they for you?
Being a Technical Artist means you're the linking pin between tech and art, you speak both languages and you can ensure all artwork meets the technical specs in order for the artwork to be used in our game project.
Who you are:- You have at least 5 years of experience within the industry as a technical artist
- You're skilled in tools creation and have a knack for optimizing artistic workflows
- Ideally, you've shipped at least one AAA project and are familiar with the technical challenges involved
- You've got a strong grasp of procedural generation, scripting, and shading
- You communicate clearly and effectively in English, both in writing and verbally
- Strong proficiency in Python and HLSL
- Proficiency in 3D Modelling software like Maya or Blender
- If you happen to know C++ and/or Houdini, that would be an added bonus but certainly not mandatory
What you'll do:
As a Technical Artist, you will be the crucial bridge between tech and art, ensuring all artwork meets technical specifications and is ready for use in our projects. Specifically, you will:
- Monitor, flag, and communicate concerns between artistic goals and technical limitations within the development pipeline;
- Collaborate closely with content creators (level designers, artists, audio teams) to solve technical problems;
- Develop and maintain tools that improve the efficiency of the art team;
- Provide technical feedback and support to artists;
- Keep our development setup at the cutting edge by staying on top of industry trends.
If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We ask that your application always include relevant work samples or a link to your portfolio.
We interview candidates continuously and hire when we find a good fit.
Practical InformationScope: Full-time: 40 hours per week with initial 6 month probation period.
Location: Office first, hybrid solution possible. You need to be eligible to work in Sweden.
Arrowhead Game Studios is a growing team of about 100+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together.
Located in a newly built, custom-tailored offices on the Hammarby Kaj waterfront, we enjoy everything Stockholm has to offer. A thriving game dev scene, along with all types of activities are immediately available on our doorstep.
Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We're committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high.
We also have numerous work benefits for all our employees. You can read about them here
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