Technical Artist

4 days ago


Stockholm, Stockholm, Sweden Electronic Arts Full time

Locations: Stockholm, Stockholm County, Sweden

Role ID: 208613

Worker Type: Regular Employee

Studio/Department: CTO - Frostbite

Flexible Work Arrangement: Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

As a Technical Artist, you will report to Frostbite's Technical Art Director. You will directly contribute to and push the boundaries of the newest terrain tools and workflows that Frostbite releases to game teams. You'll help make our development process more creator-centric by serving as a link between engineers and game creators.

You Will
  1. Collaborate directly with engineers, product owners, and game teams to improve the tools and workflows of our terrain and procedural systems.
  2. Work with the Frostbite content team to build tech demos and create documentation and training materials to help educate the Frostbite community and broadcast Frostbite's capabilities.
  3. Advise on tools, workflows, and best practices with Technical Artists and Designers across all of EA studios using Frostbite.

You Will Need

  1. At least 5+ years in game development or film industry, with a focus on open world, terrain world building, and Terrain Procedural World Building.
  2. Experience creating terrain procedural solutions and algorithms in a game or film production environment.
  3. Experience working with terrain tools in a game engine or in external software (Quadspinner Gaea, World Machine, World Creator).
  4. Experience with shader authoring through HLSL or node scripting.
  5. Shipped 2+ games or similar within relevant industries.

Bonus

  1. Experience helping others achieve their best through game development tools.
  2. Experience with a diversity of content creation tools within a game engine.
  3. Knowledge of Lua, Python, or other scripting languages.
  4. Comfortable engaging and building relationships with multiple teams and individuals globally.
  5. Experience using Maya, Substance, or other DCCs.
About Electronic Arts

We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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