Technical Animation Director
1 week ago
Job Description
As a Technical Animation Director you will identify, develop, and adapt the animation tools for production. You will collaborate with the other technical directors, defining technical constraints within animation to optimize memory, performance and more importantly – the quality of the project. You'll also lead a diverse team of complementary skills who define and deliver effective tools and pipeline workflows.
What you'll do
- Define the technical animation needs and vision, and determine technical feasibility, in collaboration with other core team members.
- Establish a vision for best practices, tools needed, methods used together with Technical Art and Animation teams.
- Direct and manage the areas of: rigging, skinning and various DCC tools.
- Anticipate technological advancements and stay up to date on market trends to define our best practices.
We're offering a permanent position in Malmö or Stockholm, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.
Qualifications
What you'll bring
As a Director in the Technical Animation field, you’re enthusiastic about quality and innovation. You excel at communicating your vision to various stakeholders and leading strategic efforts with your team. Your team leadership experience equips you to navigate through challenges, provide constructive feedback, and streamline workflows.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
- Experience in at least one full AAA videogame production, in a supervising role (Director, Lead).
- Professional experience in supervising/directing a team.
- Capacity to clearly articulate and communicate a vision and strategy.
- Good understanding of animation principles, rigging, skinning and motion-capturing.
- Significant knowledge of real-time animation systems and pipeline development.
- Significant knowledge of Motionbuilder, Maya, 3D's Max, Blender.
Additional Information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Questions? We're more than happy to answer them Please contact Moa Sellin Ödling.
All your application information will be kept confidential according to EEO & GDPR guidelines.
Company Description
Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 750 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences.
At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division 2.
Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment.
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