Engine Technical Director
1 week ago
Job Description
As an Engine Technical Director, you'll guide the project engine team in building and maintaining both new and existing technology for the project. You will also ensure coordination of knowledge sharing between productions (co-dev, Snowdrop) including making sure to stay up to date with major engine updates.
We're offering a permanent position in Malmö or Stockholm, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.
What you'll do
- You will work with your team, alongside other technical directors to make sure the technology we use is evolving in a direction that is beneficial for our game devs and project.
- You will also collaborate with other Ubisoft studios and external partners to share knowledge and identify existing technology that we should adopt, possibly adapt, and develop as needed.
- A big part of the role is to ensure and establish coding standards and maintain efficient coding practices, this to enable structure and assess the technical setup and infrastructure needs to deliver the gameplay part of the full vision.
- Anticipate technological advancements and stay up to date on market trends to define our best practices.
Qualifications
What you'll bring
As a Director in this field, you’re enthusiastic about quality and innovation. You excel at communicating your vision to various stakeholders and leading strategic efforts with your team. Your team leadership experience equips you to navigate through challenges, provide constructive feedback, and streamline workflows.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
- Experience in at least one full AAA videogame production, in a supervising role (Director, Lead).
- Professional experience in supervising/directing a team.
- Capacity to clearly articulate and communicate a vision and strategy.
- Extensive experience developing, debugging, and optimizing tools and technology for AAA game engines & infrastructure or interactive real-time simulations.
- Extensive professional hands-on experience with C++.
- Ability to find the best-fit solution to complex problems, finding compromises for stakeholders with differing needs.
Additional Information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Company Description
Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 750 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences.
At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division 2.
We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform.
Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment.
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