Lead External Development Artist
3 weeks ago
Locations: Stockholm, Stockholm County, Sweden
Role ID: 207824
Worker Type: Regular Employee
Studio/Department: Flexible Work Arrangement
Work Model: Hybrid
Description & RequirementsElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. With 100 million players and 5 billion hours played, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive, and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – we are forming a connected Battlefield universe filled with immersive experiences built on our unique DNA.
DICE
LET'S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield
We're always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact in the world of gaming.
We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Role and Responsibilities:- Manage external teams in a co-development structure by teaching and supporting, developing long-term partnerships where our partners are engaged and feel ownership of their work.
- Drive external production of environment assets through collaboration with internal artists, supporting them in creating briefs and reviewing assets made by your external team, helping everyone reach quality.
- Evolve workflows and processes for external development of environment art while maintaining documentation about best practices, mentoring more junior artists.
- 5+ years of experience from several game titles, preferably working in some capacity with external partners.
- Knowledge in modern environment art workflows, including asset production, photogrammetry and PBR texturing, referring to experts for specialist level knowledge.
- A history of supporting others, nurturing talent instead of solving the issue for them.
- Experience in managing a backlog, working with estimates and delegating tasks to others.
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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