
Gameplay Animator
23 hours ago
Locations: Stockholm, Stockholm County, Sweden
Role ID: 208636
Worker Type: Temporary - with Benefits (EU & Malaysia)
Studio/Department: Flexible Work Arrangement
Work Model: Hybrid
Description & RequirementsElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative Mirror's Edge games.
We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.
The DICE Animation team works with animations specified by the projects. This may be in-game animations, cinematic animations, motion capture, or setups/logic in our tools or in-engine. An animator can be proficient in one or many of the aforementioned areas.
You will work with motion capture data or create animation from reference. You will collect and record reference material for the task at hand. You will balance effort and quality against the intended purpose of the asset to create assets that live up to our visual and technical targets. You will be reporting to our Studio Animation Director.
Responsibilities:- Work with designers and coders and implement features in-engine.
- Test and debug your assets in the game.
- Collaborate and discuss artistic and technical challenges with colleagues.
- Create briefs, review results and provide feedback when needed.
- Seek feedback on your own work not just from your lead or director but from other disciplines as well.
- Create previzes, block out scenes and provide examples or references from outside sources.
You have artistic qualities and are excellent at interpreting reference and in-game examples. You have a solid appreciation and understanding of how things are moving in real life together with a sense of style and willingness to work with actors and stunt performers. You have a broad understanding of technical workflows. You are creating assets with efficiency, and being mindful of performance as well as production constraints.
- Someone with 2+ years of experience as an Animator in the video games industry.
- Excellent collaboration and team environment experience. You can provide structured, clear briefs and feedback to colleagues within and outside of the animation craft.
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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