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Game Designer

3 months ago


Stockholm, Stockholm, Sweden Electronic Arts Full time

We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-player narrative campaign.

We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.

Responsibilities:

You will create different design elements into the game such as Vehicles, handling of them and weapons for them. Design, prototype, balance game systems and implement in engine using visual scripting. Aspire to create new game systems that can push the product further. Create documentation of systems Keep up-to-date with new trends and styles in the Shooter industry Work with the player in mind, make designs that center around the players experience Aspire to create holistic designs where systems and subsystems work together to make a whole that is more than the sum of its parts

Qualifications:

Relevant education and diploma (Game Design, Computer Science, engineering etc) You have good understanding of current trends in gaming and in particular game play mechanics in the Shooter genre Good understanding or interest in historical combat and weapons systems. 2+ years experience in game design, and game systems design Proven experience in game scripting (Blueprints, C#, Lua or similar) Competence in algebra and good knowledge in Excel (can maintain complex spreadsheets) Experience creating vehicles in games. Experience creating games or concepts Experience working collaboratively with team members from different locations and different disciplines. Excellent documentation skills Be comfortable with iterative design and adjusting until quality is achieved A passion for the Battlefield franchise

Please noted that this is a 12 moth contract.