Senior C++ Gameplay Engineer

3 weeks ago


Stockholm, Sweden emagine Consulting Full time

We are looking for a Senior C++ Gameplay Engineer who will work on an upcoming AAA title.

Start: ASAP

Length: 6 months with possible extension

Location: Stockholm

The Position

As a gameplay programmer on this project you will work with our designers to conceive of and implement elements of scripted and emergent world content, combat and activities. You will develop and maintain the tools and systems necessary for designers to create missions, build complex gameplay mechanics and tweak and balance the game. Your work will take you all over the codebase from underlying systems to weapons, from character mechanics to world interactions, from physics to VFX. In order to fully realize a feature or a section of gameplay, it is necessary to work closely with an array of disciplines.

What you’ll do:

To thrive in a gameplay programming position here you need to be willing and have the ability to learn new tools and workflows. You will:

- Foster a collaborative environment and work with designers, animators and other coders in order to iterate over and deliver features 

- Maintain a high standard of code quality and robustness 

- Participate in code reviews and mentor less experienced peers on the team

Who you are: 

- Proficient in C++ 

- Have a sense of fun gameplay 

- Have strong knowledge of gameplay code, systems and mechanics 

- Strong communication skills and ability to work in a team 

- It’s a plus if you have experience with in-house engine(s) and experience of being part of a full product cycle 



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