3C's Gameplay Programmer New Game IP

1 week ago


Stockholm, Stockholm, Sweden Ubisoft Entertainment Full time

Ubisoft's 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

JOB DESCRIPTION

You will work closely with Games Designers to participate in the development of player-centric gameplay systems. This may involve work related to the game controls, character movement, weapons and combat, cameras or the animation engine.

  • Define and develop prototypes in collaboration with the Design team
  • Participate in the architecture, design and implementation of the gameplay code following the Game Design intentions
  • Work within the constraints of the existing game engine to meet performance and quality benchmarks
  • Look for innovative tools and techniques allowing to achieve the best gameplay quality possible
  • Interface with all disciplines (game designers, animators, programmers,...) to ensure that the constraints are well integrated in the game development
QUALIFICATIONS

WHAT YOU'LL BRING

  • Good command of C++ programming, including refactoring, optimization, debugging and testing
  • Control of 3D mathematics and their use in gameplay systems
  • Experience with real time animation techniques
  • Attention to detail and an eye for quality
  • An interest in game design, and a strong understanding of what makes responsive and intuitive game mechanics
  • Ability to work autonomously and self-organize
  • Good communication skills and ability & desire to work as a team player
  • Experience working on first or third person games ideal but not required

We are striving toward increased diversity and want you to grow with us on this journey. So please don't shy away even if you don't tick all the boxes above.

ADDITIONAL INFORMATION

Apply to make it yours

Making good games takes effort, making great games takes a different type of thinking and is the key to unlocking our collective potential. We also want to ensure our developers reflect our players, so even if you don't tick all the boxes above but you have a willingness to learn, we're eager to hear how you can contribute. We're located atFenix Stockholm , a re-imagined modern office block in the inner city district ofHagastaden .

LET OUR TEAM MEMBERS TELL YOU ABOUT THEIR JOBGames Explained: Game Engines

Developers have many technologies and tools at their disposal to build games, and game engines are at their core. Timothy Dansie, technical associate producer, explains how game engines work and which ones we use at Ubisoft.

Alexandru's journey: from Game Tester to IT teamsMachine Learning, Physics Simulation, Kolmogorov Complexity, and Squishy BunniesFAQCan I submit an open application?

We do not process open applications, you can find all our open positions on the Ubisoft Careers page by clicking on the 'Search jobs' button.

How can I check my application status?

You can check your application status by logging into your SmartRecruiters candidate profile )

At Ubisoft, everyone is welcome We seek people passionate about their specialties, jobs or the entertainment industry in general.

#J-18808-Ljbffr
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