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Senior C++ Gameplay Engineer
1 week ago
We are looking for a Senior C++ Gameplay Engineer who will work on an upcoming AAA title.
Start: ASAP
Length: 6 months with possible extension
Location: Stockholm
The Position
As a gameplay programmer on this project you will work with our designers to conceive of and implement elements of scripted and emergent world content, combat and activities. You will develop and maintain the tools and systems necessary for designers to create missions, build complex gameplay mechanics and tweak and balance the game. Your work will take you all over the codebase from underlying systems to weapons, from character mechanics to world interactions, from physics to VFX. In order to fully realize a feature or a section of gameplay, it is necessary to work closely with an array of disciplines.
What you'll do:
To thrive in a gameplay programming position here you need to be willing and have the ability to learn new tools and workflows. You will:
Foster a collaborative environment and work with designers, animators and other coders in order to iterate over and deliver features
Maintain a high standard of code quality and robustness
Participate in code reviews and mentor less experienced peers on the team
Who you are:
Proficient in C++
Have a sense of fun gameplay
Have strong knowledge of gameplay code, systems and mechanics
Strong communication skills and ability to work in a team
It's a plus if you have experience with in-house engine(s) and experience of being part of a full product cycle
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