Sound Designer needed for one of the world's most iconic games
2 weeks ago
Sound Designer needed for one of the world's most iconic games
A leading game studio is looking for a Sound Designer to join one of their game development teams. The role covers all aspects of sound design, from recording and post-production to implementation, and plays a key part in delivering a high-quality, creative audio experience to players. The team values originality and high-quality sound. Most audio assets are recorded from scratch through field and studio sessions. If they need a dolphin sound, they go visit the dolphins.
The studio has a friendly and highly collaborative culture, where the sound team works closely with many other crafts to ensure that players get the best possible experience. As part of this team, you'll have an artistic responsibility in expanding a globally recognized game universe.
Your tasks will include:
- Work with several scrum teams and contribute to all aspects of sound design, post-production, and implementation as required.
- Record original sounds.
- Create high quality audio assets for in-game use.
- Communicate, collaborate and creatively work with everyone on the product, for example, game designers, artists, producers and developers.
- A sense of fun and be able to think laterally – creating sounds, especially for the Minecraft universes, requires creativity and imagination
- Create the best audio experience for our players and on ensuring to follow creative visions and guidelines for Minecraft.
What you'll bring:
- Knowledge of current audio tools (DAWs, microphones, outboard gear etc.)
- Experience working with sound design in the games industry
- Good knowledge of modern audio equipment, recording techniques, microphones, and industry standard audio tools (Reaper, plug-ins, middleware)
- Experience in conducting field and studio recordings, as well as postproduction
- Have a great artistic feel for the atmosphere of games
- Self-organized planning, problem solving and executing of daily tasks
Valued skillsets:
- The team values inclusivity, diversity, transparency and collaboration, as you'll be working closely with them, they hope you'll feel the same way
- Experience working with GIT, ADO and other tools for game development.
This is a temporary role (12 months, fulltime) with weekly onsite days at the studio in Stockholm.
If this resonates with your experience and approach to sound, we'd love to hear from you. We're looking forward to seeing your application and hearing your portfolio
Please note: If this job disappears from LinkedIn, it doesn't always mean it's gone for good. We regularly switch our LinkedIn listing. You'll always find all our live roles
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