Sound Design Specialist

1 day ago


Stockholm, Stockholm, Sweden Electronic Arts Full time

Key Responsibilities:

  • Collaborate with an Audio Lead to deliver high-quality sound design solutions for a specific project area.
  • Develop and implement sound assets using the Frostbite engine, adhering to existing design guidelines.
  • Through playtesting and feedback, refine sound content and its supporting logic to ensure it meets quality standards.
  • Contribute to the Audio team by providing and responding to audio feedback, as well as providing mix feedback for the title's overall sound design.

Qualifications:

  • Currently enrolled in a university or education provider with a planned internship period.
  • Eligible to work in Stockholm, Sweden, without visa or relocation support.
  • Available to start in September 2024.

Desired Skills:

  • Experience in sound design and implementation in a game engine from a creative and technical standpoint.
  • Desire to develop game audio production, implementation, and engineering skills.
  • Proficiency in modern studio hardware, editing techniques, and software like Pro Tools, Reaper, Sound Forge, Waves, FabFilter, IzoTope RX.
  • Outstanding critical listening skills.
  • Examples of artistic, narrative, and creative sense strengthen the application.
  • Beneficial: knowledge of audio middleware like WWISE, Unreal, and META sounds, and graphical audio programming like Reaktor, Max-MSP, Pure Data.


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