Game Director Unannounced Project

5 days ago


Malmo, Skåne, Sweden Ubisoft Entertainment Full time

About Ubisoft Entertainment

Ubisoft Entertainment is a world-renowned AAA game development studio located in Sweden. Our diverse team of over 750 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences.

We are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy's The Division series and Avatar: Frontiers of Pandora. We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine and contributing to Ubisoft Connect.

Job Description

We are seeking an experienced Game Director to lead the design of our upcoming multiplayer game. As a key member of our production team, you will collaborate with the Creative Director and other core team members to define the game and ensure its high-quality execution.

The ideal candidate will have a deep understanding of co-op and multiplayer design, as well as extensive knowledge of the technical constraints of game engines and platforms.

Responsibilities

  • Collaborate with interdependent teams to align all design elements.
  • Develop your game design direction and communicate clearly across the production floor.
  • Support game designers in developing their features, providing mentorship and constructive feedback to ensure quality.
  • Review and discuss timelines with the producer and keep the editorial team up to date on progress and milestones.
  • Adapt to technical and production constraints, feedback, and playtest results, adjusting your design direction when necessary.

Requirements

To be successful in this role, you will need:

  • A collaborative mentality to ensure good morale and motivation within the team.
  • Experience in at least one full videogame production, in a supervising role (Director, Lead).
  • Capacity to clearly articulate and communicate a vision and strategy.
  • Extensive knowledge of and experience with co-op and multiplayer design.
  • Solid understanding of the technical constraints of engines and different game platforms.


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