Technical Artist

2 weeks ago


Stockholm, Stockholm, Sweden Electronic Arts Inc. Full time
About the Role

We are seeking a highly skilled Technical Artist to join our team at Electronic Arts Inc. as a key contributor to the development of our Frostbite game engine.

Key Responsibilities
  • Collaborate with engineers, product owners, and game teams to improve the tools and workflows of our terrain and procedural systems.
  • Work with the Frostbite content team to build tech demos and create documentation and training materials to educate the Frostbite community and showcase the engine's capabilities.
  • Advise on tools, workflows, and best practices with Technical Artists and Designers across all EA studios using Frostbite.
Requirements
  • At least 5+ years of experience in game development or film industry, with a focus on open world, terrain world building, and procedural systems.
  • Experience creating terrain procedural solutions and algorithms in a game or film production environment.
  • Experience working with terrain tools in a game engine or external software (Quadspinner Gaea, World Machine, World Creator, etc.).
  • Experience with shader authoring through HLSL or node scripting.
  • Shipped 2+ games or similar within relevant industries.
Bonus Requirements
  • Experience helping others achieve their best through game development tools.
  • Experience with a diversity of content creation tools within a game engine.
  • Knowledge of Lua, Python, or other scripting languages.
  • Comfortable engaging and building relationships with multiple teams and individuals globally.
  • Experience using Maya, Substance, or other DCCs.
Compensation and Benefits

Electronic Arts Inc. offers a competitive base salary range of $93,700 - $143,700 CAN Annually, depending on location. We also provide a package of benefits, including vacation, sick time, paid parental leave, extended health/dental/vision coverage, life insurance, disability insurance, and a retirement plan.


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