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Environment Concept Artist
2 months ago
We are Electronic Arts, a leading interactive entertainment company, renowned for creating immersive gaming experiences.
We believe our talented team members are the driving force behind our creative products, and we're always seeking skilled professionals to join us in shaping the future of gaming.
We're looking for an Environment Concept Artist, with a passion for world-building and a keen eye for cinematic storytelling, to collaborate with our team of content creators and help elevate our gaming experiences to new heights.
As a Concept Artist at Electronic Arts, you will report to the Lead Concept Artist and work closely with the Environment Art Director to bring their vision to life. You will be part of a team of creative professionals who thrive on learning new techniques and pushing the boundaries of their craft.
Key Responsibilities
- Develop and convey the Art Director's vision through a diverse range of concept art, including sketches, paintings, storyboards, mood boards, and paint-overs to support art, design, gameplay, and storytelling.
- Create visually stunning, narratively rich, and cinematic environments that transport players to new worlds.
- Collaborate with cross-functional teams to achieve project goals and deliver high-quality results.
- Establish style guides for outsourcing briefs and provide support to vendors with base materials for their work.
- Seek feedback on your work and provide constructive feedback to your peers.
- Contribute to a collaborative, service-oriented, and learning culture that fosters growth and innovation.
Required Qualifications
- 3+ years of experience as a Concept Artist in the video games or film industry.
- A keen artistic eye and broad knowledge of visual media and multiple techniques.
- A comprehensive understanding of composition, perspective, color theory, real-world materials, and lighting.
- Experience working with and supporting cross-functional teams to achieve common goals.
- Proficiency in using 3D software packages as a foundation for paintings and pre-visualization.