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Advanced Animation Developer
5 days ago
We're seeking a talented individual to innovate and enhance player experiences through groundbreaking animation technologies.
This permanent position is based in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Our primary language is English, which we encourage you to use when applying.
About the Role
In this role, you will develop advanced character animation systems for large scale games. Your responsibilities will include working with core animation systems, ragdolls, IK, procedural animations, locomotion systems, and workflow improvements. You'll also prototype and integrate cutting-edge animation technologies, as well as develop and support connections between animation, AI, and physics systems. Additionally, you'll drive the interactions between animation and physics systems to implement dynamic character behaviors.
You will be part of a newly created team of programmers where quality and attention to detail are highly valued. You'll work closely with both game designers and operations in your daily work, as part of a team of highly motivated, passionate, and skilled game developers. We're looking for someone with a passion for creating games and breathtaking animations, who can describe themselves as creative, result-oriented, and cooperative.
The ideal candidate has solid experience in console game development using C++ and a good understanding of the animation pipeline from start to end – techniques used for facial capture and motion capture, rigging, data clean-up, etc. They should also have knowledge of modern animation techniques such as motion fields and inverse kinematics. Experience with third-party animation systems like Havok Animation & NaturalMotion Morpheme and Autodesk HumanIK, as well as low-level optimization and data compression techniques, are desirable. A good understanding of 3D math is essential.
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