Gameplay Animator Lead

5 days ago


Malmo, Skåne, Sweden TN Sweden Full time

About Us:

Elsewhere Entertainment is a renowned developer and publisher of interactive entertainment. Our mission is to deliver unparalleled gaming experiences for players worldwide.

We are home to beloved franchises, including Crash Bandicoot, Tony Hawk's Pro Skater, and Guitar Hero. As a leading global developer, our goal is to delight hundreds of millions of players with innovative, fun, thrilling, and engaging entertainment experiences.

We're committed to advancing gameplay with sophisticated technology and ambitious plans for an inclusive company. Our success stems from passionate, creative, and diverse teams within our organization.

Job Description:

As a Lead Gameplay Animator at Elsewhere Entertainment, you will be part of a close-knit team contributing to an exciting new intellectual property.

Your responsibilities include crafting high-quality animations and systems using traditional animation principles, gameplay fundamentals, and motion-capture.

You will demonstrate a strong understanding of game design mechanics, 3Cs, AI behavior, narrative design, camera animation, and facial animation.

Collaboration with multiple disciplines and departments is essential in achieving unified goals.

Actively contributing to discussions and responding well to feedback is crucial in achieving the polish level required for AAA titles.

Key Responsibilities:

  • Using traditional animation principles, gameplay fundamentals, and motion-capture to craft high-quality animations and systems.
  • Demonstrating a strong understanding of game design mechanics, 3Cs, AI behavior, narrative design, camera animation, and facial animation.
  • Collaborating with multiple disciplines and departments to achieve unified goals.
  • Actively contributing to discussions and responding well to feedback to achieve the polish level required for AAA titles.
  • Troubleshooting tool implementations and suggesting workflow improvements to increase team efficiency and creativity.

Requirements:

  • 7+ years of Professional Animation experience (or some combination of applicable training and experience)
  • 1 or more shipped AAA game title credit
  • Expertise and knowledge in game engines and building animation systems.
  • Experience with the motion capture process, editing, and cleanup
  • Strong animation fundamentals in human and creature movement (timing, weight, balance)
  • Ability to adapt to new tools and technology
  • Fluency in Maya
  • Strong problem-solving skills both technical and cross-department
  • Ability to mentor Junior Animators
  • Ability to think philosophically about character movement
  • An understanding of character creation (modeling, texturing, and rigging) is beneficial.

We encourage applicants to submit their qualifications, regardless of whether they meet every qualification. Research shows that women and members of under-represented groups tend not to apply when they think they may not meet every requirement.



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