Software Engineer – Frostbite

3 weeks ago


Stockholm, Stockholm, Sweden EA DIGITAL ILLUSIONS CE AB Full time

About EA Digital Illusions CE AB

EA Digital Illusions CE AB is a leading game development studio that specializes in creating cutting-edge games using its proprietary game engine, Frostbite. Our team of experienced developers works tirelessly to push the boundaries of what is possible in game development.

About the Role

We are seeking a highly skilled Rendering Software Developer to join our team. As a key member of our rendering team, you will be responsible for developing and maintaining the rendering back ends for various platforms, including Vulkan, Metal, and other proprietary APIs.

Key Responsibilities

  • Rendering Back End Development
    • Develop and maintain C++ rendering back ends for Vulkan, Metal, and other proprietary APIs.
  • Shader Language Implementation
    • Implement and support the compilation and runtime use of HLSL (shader language) on multiple platforms.
  • Performance Analysis and Optimization
    • Investigate, solve, or work around differences in device performance and output.
    • Undertake CPU and GPU performance analyses and reports for internal and external teams across the company.
  • Low-Level Performance Profiling and Optimization
    • Define, design, and implement low-level performance profiling and optimization initiatives on multiple platforms.
  • Collaboration and Teamwork
    • Collaborate across team and discipline boundaries, providing suggestions and contributions outside the immediate team.
    • Inspire and mentor less experienced members of the team.

Requirements

  • Strong C++ Knowledge
    • Strong C++ knowledge with at least 5 years of professional programming experience in real-time rendering.
  • Rendering Experience
    • Experience working in rendering on recent platforms (e.g. Switch, Android, iOS, Mac, PC, PS5, XBSX).
  • Hardware Architecture Knowledge
    • Knowledgeable of modern CPU/GPU hardware architecture.
  • Low-Level Graphics API Experience
    • Significant experience using a low-level graphics API (e.g. DX12, Vulkan, Metal, console).
  • Graphics Debugging Tools
    • Experience with Graphics Debugging Tools (e.g. Pix, Renderdoc, Xcode, console).
  • Memory Management and Multi-Threading
    • Deep understanding of memory management and multi-threading with related debugging and optimization experience.

What We Offer

As a Rendering Software Developer at EA Digital Illusions CE AB, you will have the opportunity to work on cutting-edge game development projects using the Frostbite engine. You will be part of a talented team of developers who are passionate about creating innovative and engaging games. We offer a dynamic and collaborative work environment, with opportunities for professional growth and development.



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