
Engineer for Interactive Entertainment
6 days ago
We are seeking a talented Physics Engineer to join our team.
As a key member of our Engineering department, you'll be responsible for driving our collision data pipeline to build high-fidelity scalable environments and assets.
You'll architect and support simulation and query behaviors to maintain our position at the cutting edge of FPS physics-related gameplay and visuals.
Additionally, you'll deploy, evaluate performance, optimize, and test software on PC and console platforms.
This is an exciting opportunity to join our team and contribute to the development of our next-generation games.
Requirements and QualificationsTo succeed in this role, you should have:
- 5+ years of experience working as an engineer in the game industry or a similar industry.
- Significant experience with physics pipeline requirements and runtime behaviors.
- Proven ability to collaborate, coordinate, communicate, and support other team members.
- Demonstrated ability to write efficient, performant, clean, readable, portable, and reliable code.
- Direct experience with Havok or similar middleware.
- Enjoyment of playing a variety of video game genres and titles.
At TN Sweden, we strive to create immersive and engaging experiences for our player community.
Our goal is to delight hundreds of millions of players around the world with innovative, fun, thrilling, and entertaining games.
We're not just looking back at our legacy; we're forging ahead to advance gameplay with popular titles and sophisticated technology.
We have bold ambitions to create an inclusive company where our success comes from passionate, creative, and diverse teams within our organization.
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