Character Pipeline Architect

2 days ago


Stockholm, Stockholm, Sweden Goals Full time
What You Will Do

You will lead the development of our runtime procedural character generation system in Unreal Engine 5.5, implementing and optimizing character animation, skinning, and procedural character tools. You will work closely with Tech Animators, Character Artists, Tech Artists, Rendering Engineers, and Cloud Engineers to develop an efficient, high-quality character pipeline.

You will also collaborate with Rendering Engineers to integrate mesh and texture generation pipelines into our real-time systems, overseeing the integration of Metahuman facial animation and ethnicity-based procedural generation. Additionally, you will take ownership of core technology areas, ensuring high performance and scalability.

A self-driven, problem-solving mindset with a passion for high-quality character tech is essential for this role. Experience working in real-time character animation and procedural workflows is a plus.



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