Senior Combat Systems Designer

2 weeks ago


Stockholm, Stockholm, Sweden Starbreeze Full time
Combat Systems Designer

We are seeking a highly skilled Combat Systems Designer to join our team in Stockholm or remotely across France, Spain, Sweden and the UK.

This is a core role for Project Baxter, a 4 player cooperative action game set in the world of Dungeons & Dragons. The successful candidate will design, develop and balance the player's combat mechanics, weapons and abilities, working closely with other Designers, Animators, Gameplay Programmers, and other teams to prototype and implement combat features.

About the Role:

  • Design and develop core combat systems including camera, control and character.
  • Collaborate with cross-functional teams to drive combat development from vision to implementation.
  • Take designs through a full development cycle from concept to release.
  • Help shape and define our gallery of different enemy types.
  • Use metrics, player feedback, and analytics to improve and refine the design.

Requirements:

  • Experience as a Combat Designer on one or multiple titles, preferably on a third-person action game.
  • Shipped at least one AAA game where you were heavily involved in player combat mechanics, including melee, ranged and other abilities.
  • Proficient with visual scripting languages (Blueprint, Node Graphs, etc.).
  • Passionate about third-person combat mechanics and have played a wide variety of different titles.
  • Able to work independently and communicate effectively with colleagues.

What We Offer:

  • Competitive salary: SEK 550,000 - 650,000 per year.
  • Private medical insurance.
  • Annual wellness benefit.
  • Referral bonuses.
  • Long-term incentive bonus scheme.
  • Pension on top of salary.
  • Relocation support if moving from abroad to Stockholm.
  • Ideal office location in central Stockholm.

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