
Lead Gameplay Programmer
4 weeks ago
MachineGames is looking for an excellent Lead Gameplay Programmer to help us design and implement gameplay and work closely with artists, programmers, designers and producers on our games.
The gameplay team consists of a talented and passionate group of programmers, of which some have been with the company since the start in 2010.
In this role you will report to directly to our CTO.
MachineGames is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible with the option to work at either our HQ in Uppsala, or in our satellite office in Sundsvall, Sweden.
The position is onsite with the option to work in a hybrid capacity. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Responsibilities
- Head up the Gameplay team; provide, inspire, motivate, and mentor team members.
- Successfully lead others by finding the balance between listening, supporting, instructing, and challenging.
- Work actively to maintain a collaborative, professional and friendly tone, always in accordance with the Studio values, within the team and with other teams.
- Lay the foundation and direction for how the games and technology are developed at MachineGames in collaboration with the CTO and other department Leads.
- Architect and implement features in C/C++, that is CPU, GPU, and memory efficient, with an eye to a quality end-user experience.
- Continuously monitor best practices for coding in collaboration with the CTO; suggest and drive change accordingly.
Qualifications
- 5+ years professional or related experience with at least 1 shipped title where credited as a lead programmer or equivalent.
- Have documented experience of mentoring and leading others, not necessarily in a supervisory position.
- Have documented experience of collaborating efficiently with different departments and levels of seniority.
- Have extensive experience in game programming with a focus on gameplay programming,
- Have demonstrated and applies strong problem-solving and debugging skills in C++ by leading feature development for several components of a game.
- Understand a large set of the many components that makes up a modern video game and show capabilities of independently take on tasks.
- Excellent oral and written communication skills in English.
- Self-motivated team player with very strong work ethic and cooperative attitude.
- Passion for making GREAT games.
- CV in English.
Preferred Skills
- BS in Engineering, CS, Mathematics or comparable work experience
- Prior experience with idTech
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