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Principal C++ Engineer- Engine Performance
2 weeks ago
Mojang is looking for an engineer like you, who has experience understanding technical changes and debugging and diagnosing issues across projects and code branches. Ideally you also enjoy the challenge of diving into a performance issue to discover the root cause and sharing solutions across teams. You will work with developers across the entire production pipeline, such as engineers, production, designers and artists, to ensure our game and development workflows are performant.
Skills & Requirements:
- 7+ years of programming experience in C++ with a deep understanding of the language, best practices, and architectural considerations. Games is strongly preferred.
- Excellent problem-solving skills and a service-oriented mindset.
- Expertise in concurrency, memory, and performance optimization.
- Proven experience in development for multiple devices, including consoles and various hardware requirements.
- Demonstrated ability to lead complex, multi-domain investigations to identify and resolve issues.
- Experience working with the Unreal Game Engine (or equivalent) is a must.
- Bonus: Familiarity with multiple profiling tools such as PiX, Superluminal, or Tracy Profiler.
Responsibilities:
- Analyze game performance using various systems and tools, identifying and reporting areas of concern.
- Conduct root cause analysis for performance issues, proposing effective mitigation strategies and solutions.
- Assist game code and content developers in debugging and optimizing performance bottlenecks found during testing.
- Review technical design documents to identify potential performance pitfalls and recommend alternative implementations.
- Identify opportunities to improve testing, tooling or workflows for better triaging, reporting, and analysis of performance issues.
- Adapt and evolve the current toolset to address new features or problem spaces.
- Champion performance best practices and knowledge sharing to your fellow engineers.
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