Java Platform Engineer
2 weeks ago
We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community. Minecraft is a sandbox game that should be around for a lifetime. Minecraft runs on two platforms today, the Java platform and the Bedrock platform.
What you'll get:
We, the Minecraft Java Platform team, are an inclusive group of people with varying levels of experience working together in a closely-knit team who are very passionate about games - and Minecraft specifically. We are responsible for designing, developing, deploying, and maintaining the game engine for Minecraft: Java Edition.
As a Java Engineer in the Platform team you will:
- Design, implement, test and iterate on features on the platform supporting the Minecraft: Java Edition.
- Be involved in improving architecture, code quality and the Java Edition player experience.
- Be a part of a highly collaborative team and support other team members.
- Own the quality and help to refine the quality process with the team.
- Support other team members.
We believe you are someone who might:
- Have proven experience with Java programming or game engine development (bonus points if you have both).
- Have experience in working with improving build and release pipelines.
- Thrive in highly collaborative environments where pair- and mob programming is frequently used.
- Understand the trade-offs that a developer needs to make between striving for ideal technical solutions and keeping the speed needed to honor our deadlines.
- Have a passion for learning and sharing knowledge with your team and organization.
- Might even have experience with rendering or other related game development areas.
For this role, we will consider fit for the team and company holistically, meaning that we'll put a great emphasis on your interpersonal skills.
About this role:
This is a full-time role based in Stockholm with a hybrid remote working model that requires you to be onsite a minimum of 2 days every week. You'll collaborate with our studio colleagues in Redmond, USA, and across various disciplines. This position sometimes has off-hour meetings mainly with West coast USA representatives. A kindly note that we are currently unable to offer relocation services.
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