Senior Java Platform Engineer

2 weeks ago


Stockholm, Stockholm, Sweden MOJANG AB - Stockholm Full time

Mojang Studios is best known as the creators of Minecraft, but we're also on a mission – to build a better world through the power of play.

Why play? Well, play is at the heart of everything we do. It's the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.

We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community. Minecraft is a sandbox game that should be around for a lifetime. Minecraft runs on two platforms today, the Java platform and the Bedrock platform.

What you'll get:

We, the Minecraft Java Platform team, are an inclusive group of people with varying levels of experience working together in a closely-knit team who are very passionate about games - and Minecraft specifically. We are responsible for designing, developing, deploying, and maintaining the game engine for Minecraft: Java Edition.

As a Senior Java Engineer in the Platform team you will:

  • Design, implement, test and iterate on features within the game engine and its supporting systems
  • Help drive long term improvements of architecture, code quality and the Java Edition player experience
  • With the team, own the quality and help to refine the quality process
  • Lead by example and mentor other engineers, fostering a collaborative and high-performing team environment

We believe you are someone who:

  • Has proven experience with Java programming or game engine development (bonus points if you have both).
  • Has experience with working with improving build and release pipelines
  • Thrives in highly collaborative environments where pair- and mob programming is frequently used.
  • Understands the trade-offs that a developer needs to make between striving for ideal technical solutions and keeping the speed needed to honour our deadlines.
  • Has passion for learning and sharing knowledge with your team and organisation
  • Might even have experience with rendering or other related game development areas

About this role:

This is a full-time role based in Stockholm with a hybrid remote working model that requires you to be onsite minimum 2 days every week. You'll collaborate with our studio colleagues in Redmond, USA, and across various disciplines. This position sometimes has off hour meetings mainly with West coast USA representatives.

Important note on resumes:

Please make sure that all the information in your resume is accurate because we will conduct a thorough background check. Any discrepancies will lower your chances of getting to the next interview stage and we'd hate to miss out on an awesome candidate Double check that any gap years are reflected in your history, and that your education and work experience are completely accurate. Good luck

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