Senior Technical Artist
1 week ago
WHAT MAKES US EPIC?
At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We're constantly innovating to raise the bar of engine and game development.
What We DoPush your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
What You'll DoEpic is looking for a Senior Technical Artist to join the Quixel team. In this role, you'll be responsible for collaborating with a wide range of artists, engineers, and other developers to develop large-scale, procedural, real-time worlds to a high visual quality. This role requires a solid understanding of general real-time world-building, from an artistic and technical perspective, where the primary objective will be to ensure our large, open worlds are performant and well optimised. A large part of your day-to-day focus as a Technical artist will be ensuring content and worlds are being developed with performance and visuals in mind, profiling content, collaborating with engineers, and looking for opportunities to empower the art team further.
In this role, you will- Support the art team to build, primarily, nature-based worlds and biomes in Unreal Engine
- Drive performance and visual fidelity within these worlds from start to finish
- Have a high level of ownership and autonomy in the development and optimization of worlds
- Collaborate with various supporting teams, providing guidance and feedback
- Define content creation standards and guide art teams to ensure multi-platform performance
- A solid understanding of AAA asset creation techniques
- Experience implementing advanced materials
- Experience with large-scale world-building
- Experience with optimizing all of the above
- Experience with Node-based visual scripting (Blueprint, PCG, Materials)
- Has shipped at least one game with Unreal Engine
- Minimum 5 years AAA experience
This role is open to multiple locations in Europe.
ABOUT USEpic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
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