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Technical Artist

3 months ago


Stockholm, Stockholm, Sweden Electronic Arts Full time

We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.

We are now part of a set of global studios building a connected Battlefield universe, focused on Battlefield's one-of-a-kind multiplayer suite, with teams also part of the development of a single-player narrative campaign.

We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.

The Challenge ahead

The Technical Artist works in the space between technology and artistry. With an eye for visual quality but also a mind for the technical challenges in game production they support the wider art team.

The Tool Technical Artist focuses on the toolset and pipelines in the production process. By building and supporting custom tool chains for DICE's particular needs they enable new workflows to manage content, drive efficiency, artistic freedom, scalability and asset quality.

Computer graphics and the game production process are under constant development and the Tools Tech Artist is a strong driving force in equipping the team with business leading tools. By understanding artistic processes, industry developments and technical systems and collaborating across both the Content and Tech team they can implement meaningful and practical improvements.

Purpose

Supports the content team with technical solutions on workflows and tools.

Facts

Has a strong understanding of CG, scripting languages and tool building. Has understanding of content creation and 3D engines. Answers to the Technical Art Director as the day-2-day manager.

Responsibilities

Development, maintenance and support of scripted tools. Content diagnostics and testing.

Typical Tasks

Writes tools for asset validation. Research and develop content standards and best practices. Identify problems and find solutions to technical problems.