Sound Design Intern

2 weeks ago


Stockholm, Stockholm, Sweden Electronic Arts Full time

Sound Design Intern


Contract:
Intern (Temporary - 6 months)

Location: Stockholm, Sweden

Work Model: Hybrid

Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games, content and online services across platforms. We have a broad portfolio of brands that span the most popular genres.

We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. Our mission is to attract and grow a more diverse employee base through the cultivation of our early talent pipeline to shape EA's teams, culture and products. Within Europe, we create an overall enriching experience, empowering interns and graduates with the sense that "EA is where I want to be".


The Challenge Ahead

We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful 20-years old Battlefield franchise. We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to help us build the best Battlefield experiences and make our studio the best in the industry.


We're looking for a Sound Design Intern like yourself to join us in our mission to create amazing games and experiences, and to improve ourselves and our craft.


Responsibilities:

Working under an Audio lead, you will contribute to a well defined area of a project's sound design, both creatively and technically. Additional workload or exposure to new areas is down to your choice and abilities. You will create content inline with existing designs and implement this into the game using our Frostbite engine. Through playtesting and feedback sessions you will refine the content and it ́s supporting logic, to improve quality, ensure it is fit for purpose, encode as much relevant information as possible into the sound/soundscape and that the feature is optimised and free from bugs and errors. As part of the Audio team you will provide and respond to audio feedback and be an active mixer for your and your subteam's assets and provide feedback on the titles overall mix.

Qualifications:

You must be currently enrolled at a Swedish university or education provider that has a planned internship period planned. For example, LiA. Eligible to work in Stockholm, Sweden, without the need for visa/relocation support Available to start in September 2024


Desired Skills:

Experience of sound designing and then implementing quality assets into a game engine, from both a creative and technical standpoint. Linear (only) experience is also acceptable. Desire to develop your game audio production, implementation and engineering skills. Proficient with the operation of modern studio hardware, editing techniques and software such as Pro Tools, Reaper, Sound Forge, Waves, FabFilter, IzoTope RX. Outstanding "critical listening" skills. Examples of your artistic, narrative and creative sense strengthen your application. Knowledge of audio middleware, e.g. WWISE, Unreal and META sounds is beneficial Knowledge of graphical audio programming, e.g. Reaktor, Max-MSP, Pure Data, is beneficial.

Take your career to the next level - apply now

Submit an up-to-date CV along with a cover letter in English which explains why you would like to complete your internship with Electronic Arts and what interests you in this specific role.

Please include a link to your portfolio in your CV.




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