Gameplay Animator

Found in: Talent SE C2 - 1 week ago


Stockholm, Sweden Starbreeze Full time

We are looking for a Gameplay Animator to join our Project Baxter team, currently in pre-production. You will be responsible for developing high quality keyframe and motion capture gameplay animations. You will play a crucial role in tying together gameplay, narrative and character performance. You will be expected to contribute to the pitching of ideas, create rapid prototypes, direct motion capture sessions, and collaborate with other disciplines in order to successfully make the vision for the game a reality. Ultimately, you’ll bring a very high level of polish in a range of different styles, anchored in believability and appeal.

Project Baxter is a 4 player cooperative action game set in the world of Dungeons & Dragons®. Inspired by our love of tabletop RPGs and built from the ground up in Unreal Engine 5, we will embrace cutting edge technology to create entertaining and emergent gameplay scenarios.

This role is available onsite in Stockholm or remote across France, Spain, Sweden and the UK.

Responsibilities:

Create high quality keyframe and motion capture gameplay character animation, following the direction of our Animation Director and the project’s Lead Animator;

Implement and test your own work in Unreal Engine;

Collaborate with other crafts, including Design, Tech and Production, to proactively solve any potential animation related issues to deliver features on time;

Promote engaging new gameplay or presentation ideas through previs and/or prototyping, that spark discussions and help in the decision making process;

Estimate the time required to carry out your own tasks and manage time to meet deadlines;

Carry out all other related tasks.

Must Have:

Experience creating keyframe and motion capture gameplay animation for a AAA title, with a focus on characters and creatures;

Excellent understanding of animation principles;

Experience with Maya;

Experience with MotionBuilder;

Experience implementing and testing your own work in a game engine;

Excellent written, verbal and visual communication skills;

Excellent problem-solving skills with an emphasis on proactivity;

A passion for video games.

Good to Have:

Third person character animation;

Experience and knowledge of Unreal Engine;

MoCap technology and process experience;

Practical knowledge of state machines and motion trees and a passion for cutting-edge animation technology.


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