Character Concept Artist Temp Contract
3 weeks ago
As a Character Concept Artist at Massive, you'll collaborate with a team of Concept Artists and with other multidisciplinary specialists, guiding concepts for characters, clothing, gear and weapons in the Division universe.
We're offering a temporary position (11 months) in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.
What you'll do
· Contribute to the development of high-quality art for our AAA game(s), from concept to completion
· Researching and proposing concept references together with the leads and directors
· Preparing creative concepts for internal and external production teams
· Ensuring a productive workflow with artists and external partners, through briefs, daily communication, and by providing clear feedback to ensure that deliverables are completed at quality, and to specification
· Understanding and evangelizing the visual style of the game
· Working together with producers, leads, directors, and other teams to push the quality and creativity of the project.
Qualifications
What you'll bring
You have the capacity to work autonomously in a collaborative team within an iterative design process. You have the ability to drive creative pitches and communicate effectively on your point. You bring your imagination and creativity to help us produce content that attracts the eye and engages our player community. As we are a live game you have the ability to multi-task in a very fast-paced environment, towards deadlines, and juggle priorities. You have a positive attitude with the ability to give and receive constructive feedback. You are passionate about video games, story-telling and entertainment. Your ability to see both the big-picture and deliver high-quality, detailed art concepts will set you up for success in this role. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
· A relevant portfolio is required (we'd like to see a variety of your work and in different styles);
· Ability to create concepts of characters and props to AAA standard;
· Tools - working knowledge with Adobe Photoshop (photo-bashing), and familiarity with game engines (e.g. Unity & Unreal). Understanding of 3D and art pipelines is helpful.
Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines.
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