Senior Build Engineer Engineering · Malmö, Sweden
2 months ago
We need a Senior Build Engineer to make sure we can deliver on a world-class build and release pipeline to help deliver on our vision for the project. Working as part of our Engineering team, a multidisciplinary group working across all things technology, you will play a pivotal role in making our teams be able quickly iterate on features and content, a cornerstone for shaping a world class gaming experience. You will be supported by passionate technologists who thrive on engineering excellence and pushing the boundaries of what is possible with new technologies and innovative solutions.
Responsibilities
- Work closely with project lead engineers to design and maintain appropriate build, release and automated testing pipelines.
- Build, develop and maintain current continuous integration pipelines.
- Ensure that the build, package and publishing process is as frictionless as possible for all our teams.
- Continue to develop your engineering skills.
- Drive project-wide impact through high-quality software ownership and delivery.
- Working with and developing software using cutting-edge engine technology (Unreal Engine 5).
- Create custom tooling and solutions for improving building the game as well as extend unreal automation tool functionality as needed.
- Being organized, a good team player and heavily service minded.
- Collaborate effectively within a AAA game development team.
Requirements
- Proven track record as a Build/Release Engineer or similar and strong understanding of Continuous Integration.
- Previous experience working with build systems for modern AAA games engines is an advantage.
- Several years of coding experience (preferably C# or Python).
- Strong knowledge of a source control system (e.g., Perforce, Git).
- Several years of experience with CI/CD frameworks preferably Jenkins.
- Passionate about improving build pipelines and reducing developer friction.
- An effective communicator who loves to work independently and in collaboration with other teams.
- Experience with configuration management systems such as Ansible.
Bonus points
- Experience using Unreal Engine.
- Interest in or experience with solutions for monitoring.
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.
Department
Engineering
Locations
Malmö, Sweden
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