Technical Sound Designer
2 weeks ago
This is a fully on-site role in our Stockholm office.
We cannot support relocation or visa applications.
Remote candidates will not be considered.
Must provide a portfolio with demonstrable examples of work in an Unreal Engine 5 project for technical review.
We're looking for a highly Technical Sound Designer to join our team at Experiment 101. You will be responsible for designing and implementing dynamic, highly optimized, and systematic audio systems that bring our immersive open-world environments to life. This is a hands-on technical role focused on integrating high-quality sound design directly into the engine.
Location: Full-time role, on-site. Stockholm, Sweden.
Responsibilities
- Design and Implement Dynamic Audio Systems: Utilize Unreal Engine 5 and MetaSounds to create complex, performant, and dynamic audio systems for interactive music, ambient environments, procedural sound effects, and robust character systems.
- Rapid and Iterative Implementation: Work quickly and iteratively to prototype, integrate, and refine sound systems based on immediate feedback from design and art teams.
- Modular and Systematic Workflow: Champion a modular and systematic implementation approach by designing reusable MetaSound patches, Blueprint nodes, and organizational structures for scalable and maintainable audio content.
- Technical Optimization: Rigorously test and optimize all sound systems and assets to meet strict performance standards (CPU/Memory) across large open-world areas, ensuring a high level of fidelity without sacrificing frame rate.
- Engine Integration: Manage and integrate final assets and systems directly into Unreal Engine, utilizing Blueprints, Data Tables, Control Buses, and Submixes to ensure precise control over the mix and behaviour.
- Cross-Disciplinary Collaboration: Collaborate closely with programmers, designers, and artists to define audio needs, troubleshoot technical issues, and align audio implementation with gameplay and narrative goals.
Qualifications
- Unreal Engine 5 Mastery: Expert-level proficiency with Unreal Engine 5's audio engine, including deep practical experience with MetaSounds (creating complex, organized graphs) and core systems like Blueprints, Submixes, and Control Buses.
- Technical Portfolio Required: Must provide a portfolio that includes direct access to or detailed demonstrations of a working Unreal Engine 5 project showcasing proprietary MetaSound and Blueprint-driven audio systems.
- Systematic Sound Design Experience: Proven experience designing and implementing audio using a highly modular, systematic, and data-driven approach in a professional or high-quality portfolio context.
- Audio Asset Creation: Proficiency with industry-standard DAW and sound design tools (e.g., Pro Tools, Reaper, Nuendo, Sound Forge, various plug-ins) for creation, editing, and mixing high-quality source material.
- Location and Language: Based in Stockholm and eligible to work onsite in our Stockholm office. Fluent in both spoken and written English.
Experience in any of the following areas is a big plus:
- Game Development Experience: Experience working in an iterative, cross-disciplinary development environment, preferably on open-world or large-scale games.
- Familiarity with optimization techniques specific to large-scale worlds and console platforms.
- Technical scripting skills (e.g., C#, Python) for asset pipeline or tool development.
- Knowledge of world metrics as they relate to sound propagation and perception.
What We Offer
- The chance to work on ambitious, innovative projects.
- A team that values craftsmanship, creativity, and collaboration.
- A competitive salary and a strong benefits package.
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