
Game Networking Engineer
4 days ago
Zeni Max Media, Inc. is seeking a skilled Game Networking Engineer to expand our team.
We are looking for an experienced individual to tackle the game networking layer with expertise in real-time and low-latency object replication.
You will join our diverse and passionate programming department dedicated to creating high-quality game experiences.
This is a permanent position starting as soon as possible.
Responsibilities- Design and implement features in C/C++ prioritizing CPU, GPU, and memory efficiency for a seamless user experience.
- Develop, extend, and debug network and gameplay code while adhering to platform and design constraints.
- Optimize performance and bandwidth of the networking layer through measurement and analysis.
- Collaborate effectively with programmers and other disciplines to achieve day-to-day goals.
- Review and improve code quality by providing feedback to programmers across the studio.
- Mentor less experienced team members to enhance their skills and knowledge.
- Debug, modify, extend, or utilize the tools pipeline as needed.
- Demonstrate strong problem-solving and debugging skills in C++.
- Write clean, professional, well-commented, and maintainable code.
- Show good knowledge of mathematics for 3D game development.
- Understand the complexities of modern video games and demonstrate capability to independently take on tasks.
- Have experience from a full cycle of AAA game production.
- Experience with networked gameplay and object replication in a client-server model.
- Knowledge about low-level networking communication using UDP/TCP and related technologies.
- Excellent verbal and written communication in English.
- Passion for games is essential.
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