
Real-Time Character Pipeline Architect
6 days ago
About the Engineering Team
">Our team is passionate about creating innovative technologies that bring football games to life.
">We're currently working on a cutting-edge real-time character generation system that authentically represents the world's diverse ethnicities.
">As a Principal Software Engineer, you'll be responsible for leading the development of our runtime procedural character generation system in Unreal Engine 5.5.
">This role involves implementing and optimizing character animation, skinning, and procedural character tools.
">About the Role
">We're seeking a talented engineer who can collaborate with Tech Animators, Character Artists, Tech Artists, Rendering Engineers, and Cloud Engineers to develop an efficient, high-quality character pipeline.
">This role also involves working closely with Rendering Engineers to integrate mesh and texture generation pipelines into our real-time systems.
">Key Responsibilities
">- Lead the development of our runtime procedural character generation system in Unreal Engine 5.5.
- Implement and optimize character animation, skinning, and procedural character tools.
- Work closely with Tech Animators, Character Artists, Tech Artists, Rendering Engineers, and Cloud Engineers to develop an efficient, high-quality character pipeline.
- Collaborate with Rendering Engineers to integrate mesh and texture generation pipelines into our real-time systems.
- Oversee the integration of Metahuman facial animation and ethnicity-based procedural generation.
- Take ownership of core technology areas, ensuring high performance and scalability.
Requirements">
- 5+ years of professional experience in game technology, animation systems, or procedural character generation.
- Expert-level C++ and Unreal Engine experience, particularly in animation, skinning, and procedural asset generation.
- Strong understanding of character rendering, materials, and runtime asset optimization.
- Experience working in real-time character animation and procedural workflows.
- Good collaboration skills and experience working across disciplines (Tech Art, Rendering, Cloud Engineering).
- A self-driven, problem-solving mindset with a passion for high-quality character tech.
Benefits">
We offer opportunities for creative impact and professional growth, including occupational pension, 30 days PTO, flexible work hours, and stock options.
">Learn more about our benefits here.
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