Advanced Audio Engineer for Emergent Game Worlds
1 day ago
We are looking for an experienced Sr. Sound Designer to join our Project Baxter team in Stockholm, where they will work closely with the audio team to design and produce original audio content that delivers gameplay immersion and elevates the player experience.
About the Job DescriptionThe job description outlines the key responsibilities and requirements for the role, including experience in game development, passion for the audio experience, and expertise in Wwise and Unreal Blueprints.
Key Responsibilities- Work closely with the audio team to design and produce original audio content that delivers gameplay immersion and elevates the player experience.
- Collaborate with the narrative department on the style and tone of VO scripts and character design.
- Cast, direct, and record voice actors in collaboration with other departments.
- Champion audio direction, advocate audio excellence, and deliver on-set expectations.
- Collaborate with design, narrative, art, animation, and programming teams to provide input and direction to achieve interactive sound, VO, and music.
- Solid experience as a sound designer in game development.
- Passionate about the audio experience and committed to a cross-discipline and playtest-driven development environment.
- Great knowledge of Wwise and strong competence with Unreal Blueprints.
- Fluency with common DAWs with a strong understanding of game audio, game platform limitations, and performance optimization.
- Experience with studio and field recording, signal flow, processing, and mixing.
- Comprehensive knowledge of sound design and all stages involved in delivering a crafted aural experience in-game.
At Starbreeze, we believe games are more than just entertainment – they're a way to bring people together. From cooperative heists to our upcoming Dungeons & Dragons adventure, we create experiences that thrive on teamwork, strategy, and emergent gameplay.
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